Graphics Dept was tasked with modernizing the art for 20 slot games and setting up the front-end within unity. Our deadline was 1 month.


graphics & animations: photoshop, illustrator, lightwave, maya
front-end: unity, NGUI, 2dtk

The whole project has 2D, 3D, animation, and audio elements.


All the assets we had were sized for a 675 x 480 screen. We needed a rework at a much higher resolution, with major upgrades throughout.



Overall Screens

The sound was focused on ocean waves, shanties, occasional parrot squawks, clacking coins.

When you win, an animation appears with a skull laughing, cards spreading, daggers in the background. It is animated in Unity, and unfortunately, I don’t have a video of it.


These were combined into a long strip, one normal and one blurred for when the wheel spins. They were placed on a 3d cylinder that emulates a traditional slot machine.


Help Page


Unused 3D Elements

These were created for future use. The long-term plan was that these games would eventually make their way over to mostly 3D elements, with every thing animated in a 3D space (Unity).

Dagger (modeled, textured, and rendered in Lightwave)