Graphics Dept was tasked with modernizing the art for 20 slot games and setting up the front-end within unity. Our deadline was 1 month.

Tools

graphics & animations: photoshop, illustrator, lightwave, maya
front-end: unity, NGUI, 2dtk

The whole project has 2D, 3D, animation, and audio elements.

Original

All the assets we had were sized for a 675 x 480 screen. We needed a rework at a much higher resolution, with major upgrades throughout.

Rework

Icon

Overall Screens

The sound was focused on ocean waves, shanties, occasional parrot squawks, clacking coins.

When you win, an animation appears with a skull laughing, cards spreading, daggers in the background. It is animated in Unity, and unfortunately, I don’t have a video of it.

Symbols

These were combined into a long strip, one normal and one blurred for when the wheel spins. They were placed on a 3d cylinder that emulates a traditional slot machine.

Paytable

Help Page

Misc

Unused 3D Elements

These were created for future use. The long-term plan was that these games would eventually make their way over to mostly 3D elements, with every thing animated in a 3D space (Unity).

Dagger (modeled, textured, and rendered in Lightwave)